15.6 Motion under gravity and projectiles using vectors — Learn
Prerequisites: vectors in two dimensions and their components from Chapter 10; resolving a vector with an angle from Section 5.12; the constant-acceleration formulae from Section 15.4; calculus in kinematics from Section 15.5.
By the end of this section you can: write the position, velocity and acceleration of a projectile as vectors; resolve an initial velocity into horizontal and vertical components; use the constant-acceleration formulae separately in the two directions; find a time of flight, a greatest height and a range; find the height at a given horizontal distance.
1. Motion in a plane as vectors
A projectile is an object moving under gravity alone, with no air resistance. Choose axes with horizontal and vertical. The position of the object is a vector
The velocity is and the acceleration is . Gravity gives the whole acceleration, and it acts downwards. Taking upwards as positive,
with m/s. There is no horizontal acceleration, so the horizontal velocity stays constant throughout the flight.
2. Resolving the initial velocity
Suppose the object leaves the origin with speed at an angle above the horizontal. Its initial velocity is a vector of magnitude in that direction. Resolve it:
The two components then move independently. The horizontal motion has constant velocity , and the vertical motion has constant acceleration .
Example 1. A ball is kicked at m/s at to the horizontal. Find the horizontal and vertical components of its initial velocity.
3. The two sets of equations
There is no horizontal acceleration, so the horizontal velocity is constant:
The vertical motion has the constant acceleration :
For an object that starts at the origin, these give the position vector
Example 2. A ball is kicked from the ground at m/s at . Find its greatest height, its time of flight and its range. Take m/s.
Here and , so
At the greatest height the vertical velocity is zero. Use :
That time is the time to the top. The time of flight to the same level is twice as long:
The range is the horizontal distance in that time:
The greatest height is the vertical distance covered in half the flight time, or use with :
4. Finding the height at a distance
To find the height when the object has travelled a given horizontal distance, first find the time from the horizontal equation, then substitute that time into the vertical equation.
Example 3. For the ball in Example 2, find its height when it has travelled m horizontally.
The horizontal distance is , and , so
Now substitute into the vertical equation:
The ball is m high after m of horizontal travel. This is the greatest height, and it matches the value in Example 2.
5. Projection from a height
When the object starts above the ground, the vertical displacement at landing is negative (taking upwards as positive), or the starting height is added to . Then the time of flight comes from a quadratic equation.
Example 4. A ball is hit horizontally at m/s from the top of a cliff m high. Find the time it takes to reach the ground and the horizontal distance travelled. Take m/s.
The initial vertical velocity is , because the ball is hit horizontally. Taking downwards as positive for this part, the ball falls m:
So
The horizontal velocity is unchanged at m/s, so the horizontal distance is
6. Try it: the projectile explorer
Predict first. The figure launches a particle at a chosen speed and angle, and draws its path. Before you move the controls, predict what happens to the range when you keep the speed fixed and change the angle from to . Write down your prediction.
Test. Set the angle to , then , then , keeping the speed fixed. Watch the range, the greatest height and the time of flight.
Explain. Write two sentences. The first says why the horizontal velocity never changes. The second says why the greatest height depends on the vertical component of the launch velocity and not on the horizontal component.
Progress check
Return to the free kick. The ball leaves the ground at m/s at and the goal line is m away. Take upwards as positive.
- Write down and as exact surds.
- Use to find the time when the ball reaches the goal line.
- Use to find the height of the ball at that time.
- The crossbar is at m. Does the ball pass under the bar or over it?
Watch out. Three mistakes are common with projectiles.
The launch speed used for the vertical motion. The vertical motion uses , not . In Example 2 the ball leaves at m/s, but the vertical component is m/s. Substituting gives too great a height.
A sign lost on gravity. Taking upwards as positive makes the acceleration , so and . With downwards positive the signs flip. Choose one direction and keep it for the whole question.
The horizontal velocity treated as changing. With no air resistance there is no horizontal force, so at every moment. Only the vertical velocity changes. Re-check: the two components share the same time , so find from one direction and use it in the other.
You should now be able to
- write a position, a velocity and an acceleration in a plane as vectors;
- resolve an initial velocity into horizontal and vertical components;
- use the constant-acceleration formulae separately in the two directions;
- find a time of flight, a greatest height and a range;
- find the height at a given horizontal distance;
- model a projection from a height with a quadratic in the time.