10.3 Vector addition and scalar multiplication — Learn
Prerequisites: adding and subtracting directed numbers; multiplying a number by a bracket; finding the magnitude of a vector (Section 10.2).
By the end of this section you can: add two vectors in components, and draw the sum head to tail; subtract one vector from another; multiply a vector by a scalar and describe the result; recognise a resultant force or displacement; find the magnitude and direction of a resultant.
1. Adding vectors in components
To add two vectors, add the matching components:
The same rule holds in three dimensions, with a third row.
Example 1. Add and .
The two vectors do not need to represent the same kind of quantity. A displacement plus a displacement is a displacement, and two forces add to a resultant force.
2. Adding vectors on a diagram
On a diagram, addition is done head to tail. Draw the first vector, then start the second vector at the head of the first. The sum, called the resultant, runs from the tail of the first vector to the head of the second.
The order does not matter. Drawing first and then gives the same resultant, which is why the two orders form the sides of a parallelogram.
Example 2. Describe the resultant of Example 1 on a diagram.
Start at the origin and draw as the arrow to . From that point, draw as right and down, ending at . The resultant runs straight from to , which is .
3. Subtraction
Subtracting a vector is the same as adding its negative:
Subtract the matching components. The vector runs from the head of to the head of when both are drawn from the same point.
Example 3. For and , find .
Multiply first, then subtract:
4. Scalar multiplication
Multiplying a vector by a scalar changes its length and possibly its direction:
- If , the vector becomes longer.
- If , it becomes shorter.
- If is negative, it also reverses.
The direction stays the same when is positive, so the new vector is parallel to the original. Every component is multiplied, so the vector stretches without turning.
5. The magnitude of a resultant
To find the magnitude of , add the vectors first, then find the magnitude of the sum. The magnitude of a sum is usually not the sum of the magnitudes.
Example 4. Two forces N and N act at a point. Find the resultant force, its magnitude and its direction.
The magnitude is
The direction from the positive -axis is to d.p.
Each force has magnitude , but the resultant has magnitude about , not . The two forces partly cancel.
6. Three vectors in equilibrium
Three vectors are in equilibrium when their sum is the zero vector. The forces balance, so nothing moves.
Example 5. Forces N and N act at a point. Find the third force that keeps the point still.
The three forces must sum to zero, so
7. Try it: the vector addition explorer
Predict first. You will move sliders to set the components of and . Before you touch them, predict what the resultant does when you make the negative of . Write down the components you expect.
Test. Move the sliders for and and watch the resultant. Then set to , then to , then to , and watch the arrow for .
Explain. Write two sentences. The first says why the dashed arrow is the same as . The second says why changing stretches or reverses without turning it.
Watch out. Three slips are common on this page.
Adding magnitudes. The magnitude of is not . Add the components first, then take the square root. In Example 4 the two lengths of give a resultant of , not .
A sign lost in subtraction. Subtracting a negative component turns it into a plus. In Example 3 the -component is , not . Write the subtraction as adding the negative when the signs look awkward.
A scalar that touches one component only. The scalar multiplies every component. is , not . Re-check: use the two ends of the arrow. If is parallel to , the ratio of the -components must equal the ratio of the -components.
Progress check
Return to the chapter problem. The drone starts at and flies , then . The wind adds .
- Add the two legs first. What single displacement do they give?
- Add the wind drift to that displacement.
- Add the result to the pad position. Where does the drone finish?
- The walker is at . By how much has the drone missed the walker?
You should now be able to
- add two vectors by adding matching components;
- draw a vector sum head to tail and name the resultant;
- subtract a vector by adding its negative;
- multiply a vector by a scalar and describe the stretch or reversal;
- find the magnitude and direction of a resultant;
- recognise three vectors in equilibrium and find the missing one.