10.5 Vectors in pure mathematics and in context — Learn
Prerequisites: all of Sections 10.1 to 10.4; rearranging a formula; substituting into an expression; solving a linear equation.
By the end of this section you can: use vectors to prove that points are collinear; prove a quadrilateral is a parallelogram; find a point that divides a line in a given ratio; find a resultant force and an unknown force in equilibrium; model motion with a position vector and a velocity.
1. Collinearity and equal vectors
Geometry problems are often solved by showing that two vectors are equal, or that one is a multiple of the other.
- If and the two vectors share the point , then , and are collinear.
- If the opposite sides of a quadrilateral are equal, such as , then the quadrilateral is a parallelogram.
Parallel on its own is not enough for collinearity. The two vectors must also run through a shared point. Without that point, the lines could be parallel but separate.
Example 1. Show that , and are collinear.
So , with . The two vectors share the point , so the three points lie on one straight line. The same step repeats twice.
Example 2. The quadrilateral has vertices , , and . Show that it is a parallelogram.
Now , so the sides and are equal and parallel. The quadrilateral is a parallelogram.
2. Dividing a line in a ratio
A point that divides in the ratio has position vector
The weight on is the part of the ratio nearer . Check the formula on a simple case: if , then is the midpoint, .
Example 3. The points are and . Find the point on with .
Here and :
So is . Check: and , so .
3. Forces and equilibrium
A force is a vector, so forces add like vectors. The single force with the same effect as several forces is the resultant. A point with no resultant force is in equilibrium.
Three forces balance when their sum is the zero vector:
Example 4. A point is acted on by N and N. A third force keeps the point still. Find , its magnitude and its direction.
The force is in the third quadrant, so its direction from the positive -axis is .
4. Motion with constant velocity
A particle that starts at position vector and moves with constant velocity has position vector
after time . The velocity carries the direction of travel. The speed is , which is a scalar.
The distance travelled is speed multiplied by time. The distance from the start is speed multiplied by time only while the velocity keeps one direction, because then the path is straight.
Example 5. A boat starts at m and moves with velocity m/s. Find its position after s, and its distance from the origin then.
The position after s is m. The distance from the origin is
5. Solving a problem given in words
A problem in context rarely hands you the vectors. The work is to read the situation, choose a starting point and axes, and write the quantities as vectors. The steps are the same each time:
- Draw a sketch and choose the origin and the directions of , and, if needed, .
- Write each known quantity as a vector, with its units.
- Decide which operation the question needs: add, subtract, scale, find a magnitude or find a direction.
- Carry out the calculation.
- Interpret the answer in the situation, and check that its size is sensible.
Example 6. A plane flies at km/h due east. A wind blows at km/h from the north, so the wind pushes the plane due south. Find the plane's resultant velocity over the ground, its speed and its direction.
Take east as and north as . The plane's velocity is and the wind adds :
The direction is south of east. The wind has made the plane slightly faster and pushed it off its course.
Watch out. Three slips are common on this page.
Parallel without a shared point. Two equal vectors in different places do not make the points collinear. State the shared point as part of the proof.
The weights swapped in the ratio. For , the vector is multiplied by , not by . Test the formula with : it must give the midpoint.
A speed used as a vector. Speed has no direction. To add a velocity to a current or a wind, first write it as a column using an angle or a bearing. Re-check: after any motion calculation, ask whether the answer's size and direction match your sketch.
Progress check
Return to the chapter problem. The wind pushes the drone with a force N.
- The drone hovers, so the forces on it balance. Find the thrust needed to balance the wind.
- Find the magnitude of the thrust.
- Find the direction of the thrust from the positive -axis.
- The drone's position is km and it then flies with velocity km/h. Find its position after hours.
You should now be able to
- prove three points are collinear and a quadrilateral is a parallelogram;
- find the point that divides a segment in a given ratio;
- find a resultant force and an unknown force in equilibrium;
- model motion with a starting position and a constant velocity;
- turn a problem in words into vectors, solve it and interpret the answer.