Chapter 10: Vectors
The chapter problem: can the drone reach the stranded walker?
A mountain rescue team sends a supply drone to a walker on the hills. The rescue base is the origin of a map grid. One grid unit stands for one kilometre. East is the direction of and north is the direction of .
The walker is at the position
The drone waits on a pad at the position
The controller uploads two legs for the flight:
During the flight a steady wind pushes the drone off course. Over the whole flight the wind adds a drift
By the end of the chapter you will answer all of this exactly. You will add the two legs and the drift to the starting position, and find where the drone really finishes. You will work out how far the drone lands from the walker, and in which direction the walker lies from that landing point. You will also find the thrust the drone needs to hover against the wind.
First contact — no working needed yet. Draw rough axes from to in both directions. Mark the pad and the walker. Then follow the two legs and the drift with your finger: across and up, across and down, then the wind. Predict whether the drone finishes north, south, east or west of the walker. Write one sentence to say whether you think the drone reaches the walker.
If you are not sure where to start
Start at the pad . The first leg moves units east and units north. The second leg moves units east and units south. The wind moves the drone unit east and unit north.
Join the end of all three movements to the pad with one straight line. That straight line is the drone's overall change of position. Compare its end with the walker at .
By the end of this chapter you will be able to
- explain what a vector is, and write one in column form and in , , form;
- use vectors in two dimensions and in three dimensions;
- find the magnitude and the direction of a vector;
- convert between component form and magnitude/direction form;
- add vectors and multiply a vector by a scalar, and say what each means on a diagram;
- use position vectors, and find the distance between two points;
- prove a geometrical fact with vectors, such as three points being collinear;
- use vectors to solve problems with forces and with motion.
Where it is used
A vector carries a size and a direction at the same time. That is exactly what a force, a velocity and a displacement need, so vectors are the language of mechanics. In pure mathematics they prove facts about shapes without a diagram for every case. Later you will meet them again in the study of motion, in projectiles and in the geometry of three dimensions. The same idea also drives computer graphics, navigation systems and the physics of fields.
Your turn to connect it
Think of a journey that has more than one stage, and something that pushes you along the way. It could be a boat crossing a river with a current, a plane flying with a crosswind, or a swimmer heading for the far bank. Write down the stages and the push as arrows, and say which direction the overall journey takes. Keep your answer for the Review.