A-level Mathematics

15.3 Displacement–time and velocity–time graphs — Learn

Prerequisites: plotting coordinates; finding the gradient of a straight line; the area of a rectangle, a triangle and a trapezium; the vocabulary of distance, displacement, velocity and acceleration from Section 15.2.

By the end of this section you can: read a velocity from the gradient of a displacement–time graph; read an acceleration from the gradient of a velocity–time graph; find a displacement from the area under a velocity–time graph; handle areas below the horizontal axis with the correct sign.

1. Displacement–time graphs

On a displacement–time graph, the horizontal axis is time and the vertical axis is displacement from the origin. The graph shows where the object is at each moment.

The gradient of the graph is the velocity. For a straight line,

velocity=change in displacementchange in time.\text{velocity} = \frac{\text{change in displacement}}{\text{change in time}}.

A horizontal line means the displacement does not change, so the object is at rest. A straight line with a positive gradient means motion in the positive direction at a steady velocity. A negative gradient means motion in the negative direction.

If the graph is curved, the velocity is changing. The gradient of the tangent at a point gives the velocity at that instant.

Example 1. A cyclist's displacement–time graph is a straight line through (0,0)(0, 0) and (4,20)(4, 20), with ss in metres and tt in seconds. Find the velocity.

v=20−04−0=5 m/s.v = \frac{20 - 0}{4 - 0} = 5 \text{ m/s}.

The cyclist moves at a steady 55 m/s in the positive direction.

Example 2. A displacement–time graph is horizontal from t=3t = 3 s to t=7t = 7 s. What is the object doing?

The displacement is constant, so the gradient is zero. The object is at rest for those four seconds.

2. Velocity–time graphs

On a velocity–time graph, the horizontal axis is time and the vertical axis is velocity. Two facts carry all the information you need:

For a straight line from (t1,u)(t_1, u) to (t2,v)(t_2, v),

a=v−ut2−t1.a = \frac{v - u}{t_2 - t_1}.

The displacement for that line is the area of the trapezium, which is

s=u+v2(t2−t1).s = \frac{u + v}{2}(t_2 - t_1).

That is the formula used again in Section 15.4.

Example 3. A car's velocity rises steadily from 44 m/s to 1616 m/s in 66 s. Find its acceleration and the distance travelled.

The gradient gives the acceleration:

a=16−46=2 m/s2.a = \frac{16 - 4}{6} = 2 \text{ m/s}^2.

The area is a trapezium with parallel sides 44 and 1616 and height 66:

s=4+162×6=10×6=60 m.s = \frac{4 + 16}{2} \times 6 = 10 \times 6 = 60 \text{ m}.

3. Areas below the axis

The area below the time axis counts as negative. This matches the sign of the displacement, because a negative velocity moves the object in the negative direction.

To find the distance travelled, add the sizes of the areas, whether they lie above or below the axis. To find the displacement, add the areas with their signs.

Example 4. A ball is thrown upwards. Its velocity–time graph is a straight line from (0,10)(0, 10) to (2,−10)(2, -10), with vv in m/s and tt in s. Find the distance travelled and the displacement over the two seconds.

The areas are two triangles. The triangle above the axis has area

12×1×10=5,\frac{1}{2} \times 1 \times 10 = 5,

and the triangle below the axis has the same size, 55, but a negative sign.

So the displacement is 5−5=05 - 5 = 0 m, and the distance travelled is 5+5=105 + 5 = 10 m. The ball returns to its starting point.

4. A journey in three parts

A velocity–time graph is often made of straight segments. Treat each segment on its own: use the gradient for the acceleration, and the area for the displacement. Then add.

Example 5. A train accelerates from rest to 1212 m/s in 88 s, travels at 1212 m/s for 2020 s, then brakes to rest in 66 s. Find the total distance travelled.

The first stage is a triangle: 12×8×12=48\frac{1}{2} \times 8 \times 12 = 48 m. The second stage is a rectangle: 20×12=24020 \times 12 = 240 m. The third stage is a triangle: 12×6×12=36\frac{1}{2} \times 6 \times 12 = 36 m. The total is

48+240+36=324 m.48 + 240 + 36 = 324 \text{ m}.

5. Try it: the velocity–time explorer

Predict first. The figure draws a velocity–time graph from an initial velocity uu and a constant acceleration aa over a time TT. Before you move the sliders, predict what the graph looks like when aa is negative. Write down what happens to the shaded area and to the displacement.

Test. Set aa to a positive value, then to zero, then to a negative value. Watch the gradient of the line, the shaded area and the two readouts.

Explain. Write two sentences. The first says how the gradient of the line tells you the acceleration. The second says how the shaded area gives the displacement, including the sign when the line drops below the axis.

Progress check

Return to the free kick. The ball starts with a vertical velocity of 102≈14.110\sqrt{2} \approx 14.1 m/s upwards, and gravity gives it an acceleration of −9.8-9.8 m/s2^2.

  1. Sketch the velocity–time graph for the vertical motion, from the kick to the moment the ball reaches the goal line at t=22≈2.83t = 2\sqrt{2} \approx 2.83 s.
  2. What is the gradient of your line?
  3. What does the area under your line represent?
  4. Estimate the height of the ball when it reaches the goal line from the area under the graph.

Watch out. Three mistakes are common with these graphs.

The two graphs mixed up. The gradient of a displacement–time graph is a velocity, and the gradient of a velocity–time graph is an acceleration. In Example 1 the graph rises 2020 m in 44 s, so its gradient 55 is a velocity, not an acceleration.

A gradient used where an area is needed. To find a displacement from a velocity–time graph, use the area under the line, not its gradient. In Example 3 the gradient gives the acceleration 22 m/s2^2, and the area gives the distance 6060 m.

An area below the axis given a positive sign. Below the axis the velocity is negative, so the displacement in that time is negative. In Example 4 the two areas cancel and the displacement is zero. Re-check: a graph that returns to its starting value has equal positive and negative areas.

You should now be able to

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