10.1 Vectors in two and three dimensions — Learn
Prerequisites: plotting points on axes; subtracting whole numbers and negative numbers; using Pythagoras' theorem.
By the end of this section you can: explain what a vector is; write a vector as a directed line segment, as a column and in , , form; recognise equal, negative and parallel vectors; work with vectors in two dimensions and in three dimensions.
1. Scalars and vectors
Some quantities are fixed by a single number. A mass of kg and a temperature of °C are examples. A number of this kind is called a scalar.
Other quantities need a direction as well as a size. A force of N pushes somewhere. A velocity of m/s points somewhere. A quantity with both a size and a direction is called a vector. The size of a vector is its magnitude.
Displacement is a vector. "Walk km" and "walk km north" are different instructions.
2. Directed line segments and notation
A vector is drawn as an arrow. The length of the arrow is the magnitude. The head of the arrow shows the direction. The arrow can be moved anywhere on the page without changing the vector, because a free vector is fixed only by its length and direction.
Several notations describe the same vector:
- a bold letter, such as ;
- an arrow with a start and an end, such as ;
- a column, such as ;
- a combination of the unit vectors, such as .
The unit vectors and have length . The vector points along the positive -axis. The vector points along the positive -axis.
In the column , the top number is the -component and the bottom number is the -component. The column and the vector are the same vector.
Example 1. Write the displacement from to as a column and in , form.
Subtract the coordinates of from those of :
The vector moves units in the -direction and units in the -direction.
Example 2. Write the displacement from to .
Changing the order of the letters reverses every sign: .
3. Equal, negative and parallel vectors
Two vectors are equal when they have the same magnitude and the same direction. They do not need to start at the same point. In components, every component must match.
The vector has the same magnitude as but the opposite direction.
Two vectors are parallel when one is a scalar multiple of the other. If for some number , then is parallel to . A positive keeps the direction. A negative reverses it.
Example 3. Show that and , where and , are equal.
Both components match, so the two vectors are equal.
Example 4. Show that and are parallel.
Compare the components. Each component of is times the matching component of :
The multiplier is , which is positive, so is parallel to and points the same way.
4. Vectors in three dimensions
A point in three dimensions has three coordinates, written . A vector in three dimensions has three components:
The unit vector points along the positive -axis. Its direction is often called upwards.
Example 5. Write the displacement from to .
Example 6. A vector is . Write down .
Multiply each component by :
The new vector is parallel to and points the opposite way.
5. Try it: one vector, drawn anywhere
The sliders set the two components of and the point where starts. The second arrow is the multiple , drawn from the origin.
Predict first. Before you touch a control, predict what happens to the column vector of when you move its starting point across the grid. Then predict which value of makes the second arrow equal to . Write down both answers.
Test. Move the two start sliders and watch the column vector and the length. Then set the components to and , and set to , then to , then to . Watch the second arrow each time.
Explain. Write two sentences. The first says why two arrows that start at different points are still the same vector. The second says why a negative gives an arrow that is parallel to and points the other way.
Watch out. Three slips are common on this page.
A point is not a vector. The pair is a place when it names a point, and a displacement when it names a vector. Read the sentence to decide which meaning is wanted.
The order of the components. A column vector keeps on top, below it, and at the bottom. Writing the components in the wrong order changes the vector, even though the numbers look the same.
The direction of the subtraction. To find , subtract the coordinates of from the coordinates of . Subtracting the other way gives , which points the opposite way. Re-check: substitute the first point back. If you add your answer to , you must reach .
You should now be able to
- explain the difference between a scalar and a vector;
- write a displacement from one point to another as a column vector;
- move between column form and , , form;
- decide when two vectors are equal or parallel;
- read and write vectors in three dimensions.